Battlefield V

Aerodrome

I worked as the sole Level designer on the map Aerodrome on Battlefield V. Efforts included sourcing Lidar Data for map creation, blocking out level, environment/prop dressing, setting up all gamemodes, playtest setups and any additional logic.

Aero_01 Aero_02 Aero_03

Hamada

I also worked as an assisting designer on Hamada to create the breakthrough experience. Efforts including setting up Breakthrough gamemode, additional logic, blockout, environment/prop dressing and playtest setup. Including sourcing Satellite data, height editing, 3d blockouts.

Renders made by Johan Jeansson, the main environment artist on Hamada.

Hamada render 01 Hamada render 02 Hamada render 03 Hamada render 03