Battlefield V
Aerodrome
I worked as the sole Level designer on the map Aerodrome on Battlefield V. Efforts included sourcing Lidar Data for map creation, blocking out level, environment/prop dressing, setting up all gamemodes, playtest setups and any additional logic.
Hamada
I also worked as an assisting designer on Hamada to create the breakthrough experience. Efforts including setting up Breakthrough gamemode, additional logic, blockout, environment/prop dressing and playtest setup. Including sourcing Satellite data, height editing, 3d blockouts.
Renders made by Johan Jeansson, the main environment artist on Hamada.