Military Tent

One of the modular tent assets I made for Bloodhunt. I was responsible for the modeling, texturing, material setup, lighting. Renders are just simple viewport renders from Unreal 4.

On this page you can show final renders, material work, texture sheets, and supporting process images.


Unreal Engine 4 Viewport Renders

Tent render 02 Tent render 03

We pack some linear information into a bc1 rgb mask to drive fake AO

Tent render 04

AO+BC cranked all the way up. For final implementation the mask is set to 30% of the example


Lighting exploration

By doing a quick light bake inside the DCC, we could use it as a mask to drive lighting and shading effects

Tent fake lights 03 Tent fake lights 04 Tent fake lights 05

Lighting and presentation variations


ID and mask setup

Use this area to explain your material workflow. For example, how you separated cloth, frame, straps, dirt, edge wear, decals, or color variation using ID masks.


Tangent Normal Trim

With and without the modular trim setup.


Texture sheets

I made a simple trim texture I could build different tents with. I then blend that with a detail texture on a separate UV set. Nothing particularly fancy.