Military Tent
One of the modular tent assets I made for Bloodhunt. I was responsible for the modeling, texturing, material setup, lighting. Renders are just simple viewport renders from Unreal 4.
On this page you can show final renders, material work, texture sheets, and supporting process images.
Unreal Engine 4 Viewport Renders
We pack some linear information into a bc1 rgb mask to drive fake AO
AO+BC cranked all the way up. For final implementation the mask is set to 30% of the example
Lighting exploration
By doing a quick light bake inside the DCC, we could use it as a mask to drive lighting and shading effects
ID and mask setup
Use this area to explain your material workflow. For example, how you separated cloth, frame, straps, dirt, edge wear, decals, or color variation using ID masks.
Tangent Normal Trim
Texture sheets
I made a simple trim texture I could build different tents with. I then blend that with a detail texture on a separate UV set. Nothing particularly fancy.