Various Exoborne Props
As the lead 3D Artist my responsibility was to mentor the artists on how to best tackle the rebirth hero content. Most of my time was spent on teaching best practices in modeling, texturing and overall layout of content. I made all the materials and the tools to instantiate the different pieces together and was the main feature owner of the rebirth content.
IMPORTANT NOTES
- All assets here has been touched by several artists, I am not the sole or even main contributor on all of them
- Some of the working artists on these were:
- System Red (concepting and first in engine implementation)
- Kevin Alonso (Performance and second Art pass)
- Robin Lorentzen (Performance and second Art pass)