Double Jump Boots

For Bloodhunt, I created the boots asset used to represent the character’s double jump ability. The goal was to make something that felt readable in-game while still fitting the visual style and material language of the project.

My work included:

Asset Breakdown

The asset was built as a game-ready prop with a final texture set authored at 1K resolution, keeping it efficient for in-game use while still holding up visually at the intended camera distance. I rendered the final asset in Unreal Engine to better match the game’s real-time lighting and material pipeline.

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Process

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