Vehicle Boat
I built this boat based on Ilgis Fatkhov's model, using it as a quick workshop and benchmark piece for Sharkmob. (My version is a full rebuild and not a Re-Topo. Focus was on speed, topology and iteration/scalability.) The goal was to give artists a hands-on example of how to model a prop or vehicle fast using sub-d modeling techniques. It’s meant to highlight speed, clean topology, and smart design decisions — something artists can refer to when reconstructing scan data for vehicles, props, or weapons. No retopology needed — just straight-up modeling with a focus on clean geometry, which also makes setting up Nanite or destruction workflows way smoother. This asset is strictly a benchmark asset for teaching artists modeling.